SIRikt 2014 International Conference

26th – 30th May 2014

SIRikt 2014 International Conference - 26th – 30th May 2014

With a computer-didactical game on the track of Atlantis and on the basic path of programing functions and procedures

Katja Skubic, Davor Zupan, Sara Drožđek, Matej Zapušek, Jože Rugelj, Univerza v Ljubljani, Pedagoška fakulteta, oddelek za matematiko in računalništvo

We started making this game in order to present the subject of functions and procedures in an interesting and fun way to pupils, who are learning to program and develop their algorithmic thinking. Adding humor and motivational elements to the game, we tried to achieve that pupils will enjoy playing the game, and with that gain knowledge about creating algorithms. The topic is quite difficult, that is why we decided to include a lot of interesting activities, which we present in an appealing storyline, to ensure the transfer of knowledge. The game was developed during the subject With information and communications technology supported learning materials on the Faculty of education in Ljubljana, department of Mathemathics and Computer science, as a group project. The article describes how we made the game, the script, included activities and learning goals, which we want to teach with this game. The final product is an example, how to create a didactically appropriate, theoretically based game, which hides the learning goals in the games context and allows pupils, while playing the game, unknowingly learn important concepts about programming. The game still has to undergo beta testing, and also needs to be tested in primary schools. After the testings are done, we will, based on the results, improve the game, where improvements are needed. 

Category: Programme, Thursday