Saša Divjak, Matevž Pesek, Alenka Kavčič, Fakulteta za računalništvo in infornatiko, Univerza v Ljubljani
The activity will be focused to the learning and exercising of contents, supported by computer based gamification. This approach will be presented in a broader sense and not restricted to a specific domain. Such computer games can be developed as a framework with an initial particular content that can be easily modified or changed without any knowledge of programming languages. This gives a teacher the opportunity to reuse such gaming framework and to fill it with his own contents that is more appropriate for the inclusion in the classroom activities. The demonstrations will be followed by discussions.
Category: Open Space, Programme